Rapid Fire Campaign information for the Far East

Troop types
Chinese troops
Equipment was harder to replace than men.
They have a different concept of time by western standards. All Chinese troops are good engineers and can construct field constructions in half the time taken by other troops. They are also able to carry out demolitions without charges given time.
Chinese troops do not have a supply train and live off the land. They are counted as irregulars and are not hampered by reliance on roads. They do not suffer a movement penalty when moving through the jungle. The Chinese were short in heavy equipment and they protected what they had. If a Chinese gun, or mortar battery comes under enemy fire then a seperate moral test will need to be taken no matter what the damage. If any negative result occurs then the gun will be withdrawn. Before Chinese troops make any advance roll a dice evens they move odds they stay where they are. This is only on the first turn that you try to make a move once they start moving they no longer need to roll.

Japanese troops
Death before surrender. No reliance on roads.
For later war when a rout/surrender result first rolled this becomes a two round banzai charge instead in which no further moral roll is taken. Atthe end of the banzai charge another moral roll is taken applying any minuses that apply. (This includes any moral roll that would have needed to have been taken in the previous round). No movement penalties apply in the jungle. For early war treat Japanese as elite for moral purposes. Japanese tanks need to take a moral test on meeting a superior number of allied tanks. The Japanese were also good engineers and will construct field fortifications in half the time of other forces. Most of these fortifications are not as durable and quickly thrown up fortifications are easier to destroy. By late war these fortifications were formidable and durable. Late war use of snipers and special demolition teams and commandoes.

Americans
Tied to the roads like most western armies except for a few units such as Merrill's Mauraders which operated in upper Burma. Movement penalties apply in jungle except for the above mentioned unit.

British
If playing a Malaya, China or Pacific island campaign 1941-1942 apply a -1 to the dice when taking a moral roll. British forces in this theatre were cut off with no where to retreat and little hope of reinforcement.
Normal rules apply for British forces outside this theatre or time frame. British troops suffer a -1 penalty to their moral dice if Japanese troops get behind their position 1941-1942. This penalty no longer applies by the end of 1942 as the allies could be supplied from the air. Chindits after the first Chindit operation count as elite irregulars. They do not suffer movement penalties in Jungle.

Attrition
In any far East campaign attrition rules should apply as often more troops were temporarily lost to diseases such as malaria as to combat. Malaria had less affect on the Japanese because they had control of the largest sources of Quinine. Japanese troops should suffer less attrition and recover quicker.

Weather
When it rains it rains and fighting in places such as Burma is seasonal. Any far east campaign should take account of the weather.

Terrain
Particularly in places such as Burma vehicles travelling off road became grounded in gulleys etc. British tanks were abandonded because they could not cross a major river and the Arakan region likewise saw tanks lost in inappropriate country.

Japanese artillery peices

150mm howitzer battalion each of its three companies represented by 150 mm gun.
At battalion level 1 70mm howitzer for every two battalions fielded.
Regimental artillery 75mm and 105mm howitzers 3x75mm and 6x105mm. Three battalions each of three guns.

Japanese army | Japanese artillery | Yenang scenario | Main Rapid Fire page