Samurai, Ashigaru, monks and others.

Figure Lists.

The basic points of a figure are equal to its SV. To this figure further points are either added or subtracted depending on skill or morale. A full list of figures and their points can be found elsewhere.

The Campaign

Yesterday was a sunny day and the weather has been fine over the last few days.

The lords skills and ablities 20% melee 15% missle.
Leadership +2/-1, morale A. (18pt)
The lord has 3 bodyguards morale A pts 20 each.
1 standard bearer 19 pts.

The points allocation for the campaign is 2,000 points per side.

The neutral village has supplies these include 10 naginata, 10 helmet, 10 bow, 10 sets of ashigaru armour, 5 aquebus, 3 carts, assorted livestock, 2 junk and a few small row boats.

Horishnaga Campaign

The lord Honshu of the Northern alliance and Hidehole of the Southern alliance have never actually been to war. Each one is an ally of another major power. There has never ever been any fighting on this front and their respective allies has decided that is time that this situation changed. They have sent an ambassador to make the respective lord take the field, something that he seems reluctant to do.

Both lords have complained about a local bandit problem and the area teems with refugees fleeing from fighting from elsewhere. Both lords seem to have been weathering the storm well and have more than enough troops to deal with local problems. They have a quantity of supplies (Food, weapons, wood, stone and ore).

The refugees may represent a problem or the may be to your advantage as they come from both lands and owe allegiance to different lords. Refugees could be armed and made ready to fight their skill levels are likely to be poor but you never can tell. Amongst the peasants their may be Ronin, local heroes, ninja, monks, even a Sumo wrestler and some of these people could be bought at a small cost. If contact is made with bandits you could use them as scouts or raiders. Peoples are bought with either food, weapons or other provisions.

The terrain is a coastal flood plain bordered by foothills and mountains. The two lords castles are situated 20 miles apart from each other and the two main villages are both 8 miles from the respective castle. Stone for building can be got from any of the nearest mountains. Ore on the other hand can be purchased from the third village or can be mined from two of the three mine sites. Each lord has a mine within his area and the workers come from a nearby village. The third mine is worked by the neutral village and bandits. The land around the third village and the two mining villages is not so fertile as that of the two main villages situated near the coast. Wood for building can be cut from various wooded areas found on the map. The river below the third village cannot be crossed except at bridges or by boat.

Troops without a leader will not engage the enemy of the same social class unless they outnumber them two to one or there orders are to engage any enemy met. No troops will engage the enemy at two to one or greater odds if of the same class even if this was the order, a leader figure can over rule this. Leaderless Samurai under orders to engage the enemy will attack a force of ashigaru up to four times their number and a group of peasants up to eight times their number. For calculations One Samurai = 2 Ashigaru = 4 peasants. Likewise ashigaru will not engage a force of Samurai greater than themselves (exception missle combat where the Samurai have no bows and are on foot). Peasants will not engage Samurai unless they outnumber with at least two to one odds and then only if they are defending their homes. Any trooper with leadership can make their force attack a unit up to any size its just they will probably break after the first round against a vastly superior foe.

All orders must be written so as to avoid confusion.

Simple orders can be
Gather 100 points of food from village A
Hold until relieved
Attack all you meet
Attack only supply trains
Watch and report back when you sight the enemy
Instruct 10 peasants to build ditch
(Only 10 farmers will dig a ditch)
Instruct peasants to dig ditch
(All peasants at location will therefore dig a ditch)
Combinations of orders can also be given

All orders will be interpreted literally by the messenger.

The villages

Each main village normally has 40 inhabitants and they can support up to 60 including refugees. There are three main villages that a appear on the map one of which is neutral though it too may hold refugees. The northern village is allied to Honshu the northern lord and the southern village to Hidehole the southern lord. The two mining villages both hold a population of 20 peasants 5 of which work in the mines. These villages can support up to another 10 peasant refugees allied to the nearest lord. The production from these two villages is only two food units and wood production only one unit a day.

You can pay points for peasants and can place up to 10 in each of the three main villages. In addition of the 40 initial inhabitants of the northern and southern villages twenty are already allied to their respective lord. Allied peasants will help you take over a village without fighting and will aid an army passing through.

Supplies

Each castle and village has a certain amount of food points, these may never need be used in the game if one side acts quickly. Troops who have not fed in the last twenty four hours suffer a -5% reduction in their fighting skill. This continues to drop for each day without food. Troops and animals also need water, villages and castles automatically have enough water to supply troops and villagers. Each castle starts the game with 3600 food points which is enough food to supply 40 men for 90 days. Main villages have 1200 food points in stores, mining villages only 400 food points. Each peasant farmer from the main villages produces 3 food points a day unless put to another task. Peasants can be made to labour and also fight. This they will do automatically in defence of their homes. Peasants can be made to build things(Palisade, ramparts), make things (weapons, carts) or dig for ore. If there is no food in a village peasants will automatically farm. All peasants begin the game farming. Peasants expect to pay 50% of their produce to their lord in taxes, and he is expected to collect it at least once a week. Taxes are either collected in food or as labour. Game terms this means a peasant either gives three days labour a week or 9/6 food points.

Construction

Each castle has a workshop that can accomodate up to 5 men who can make items such as swords and armour and each item has an ore cost. Items have different costs. One point of ore requires 2 days to be turned into an item. Thus for an increase of 1Pt of armour SV it requires 1 ore point and two days of time. A sword requires 3 ore points and 6 days. A spear 1/2 an ore point and 1 day, a Naginata 2 ore points and four days. Even cannon can be made, requiring either 20 ore points or 30 ore points. At the start of the game each lord has one master smith in residence.
Most constructions have a material cost and all have a labour cost. Material is usually wood or stone. Stone must be quarried and brought in by carts. A labourer produces two wood units a day.

Other

A sheep produces enough food to fill 50 mens meat requirements for one day a bullock produces 10 times this amount. In game terms a sheep is worth 10 food units and a bullock 100 food units.
A horses food requirements are 14 lb of hay and 10 lb of oats though this can go down to 12 lb hay and 8lb of oats. For game terms this is equall to 4 food units.
A four horse wagons capacity is 1200 lb and an ox drawn vehicle c2204 lbs. A horse drawn wagon can carry 200 food units and an ox drawn vehicle 360 food units.

Trade and exchange

3 food=1 ore=2 wood.
Spear=8 food.
Sword=10 ore=30 food.
Small cannon=61 0re=183 food.

Movement

One game turn represents 30 minutes of real time. One battle turn equals five minutes of real time. Cavalry tactical move 8 miles per hour. Infantry tactical move 2 miles per hour. Infantry and wagons move half the distance again on roads. Wagons move at 2 miles per hour, they plod along. It takes nearly a day to move a wagon load of ore from the mining village to the lords castle. Cavalry can move 4 miles in a half hour move. Both cavalry and infantry can run or force march and this adds 50% to their speeds. Thus infantry force marching along a road can make four miles an hour and cavalry 12 miles an hour. For every two or fraction of two rounds moving at increased speed the unit must spend half a turn resting to avoid combat penalties.

Distances and times taken in minutes
RoadCa-CVCV-BrCV-NVCa-NVCa-MVCa-TCircuit
Distance Miles84913141237
Infantry normal16080180260280240740
Infantry March120(30)60(15)135(45)195(60)210(60)180(45)555(150)
Cavalry normal6030679710590 277/
Cavalry run 40(15) 20(15) 45(15) 65(30) 70(30) 60(15) 185(60)/

Figures in brackets equal rest times reuired to function at full potential each 15 minute break period represents a 5% reduction in combat ability. The figures show that sometimes it is not worth troops force marching as they arrive very tired. The enemy will not know how tired troops are unless they have been shadowing them. Arriving with enough troops at a particular point may scare the enemy of even though all your troops may be exhasted.

Infantry will only walk or march for four hours without an hour break. They will then march or walk another four hours before requiring another hour break. Infantry forced to walk or march again in the same day will suffer a -1 morale effect for every additional hour marched. Any infantry forced to march the circuit in a day will come back tired and with -2 morale until the next morning. The -10% tiredness factor will also remain until the next morning.

Cross countryNV-MVCV-MVMI-Br CV-T
Distance miles 610.58.514
Infantry normal180315245420
Infantry March120(30)210(60)162(45) 280(75)
Cavalry normal457065105
Cavalry run30(15)55W(15)43(15) 72(30)

Cavalry cannot run in woods and movement is reduced

Key to abbreviations
NV= Neutral Village CV= Coastal Village
MV= Mining Village Br= Bridge
Ca= Castle T= monastic Temple

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